GalleryGo

Discover Plan Visit  the best exhibition

The product:

A centralised platform that helps art enthusiasts discover exhibitions, plan visits, and stay updated on local galleries.

Project duration:

Sep 2024 - Apr 2025

The problem:

Exhibition schedules are scattered across the internet. Because individual galleries often rely on word of mouth or isolated newsletters, art lovers frequently miss shows or struggle to find accurate opening times.

The goal:

A platform to gather all the information, aggregates exhibition data, making discovery seamless and planning effortless.

I’ve always been aware of this issue since my art school days. Discovering new galleries and exhibitions often relies more on word-of-mouth. Sometimes, you only learn about something after it’s already closed.

Process

User research

User interviews revealed that most art lovers rely on a fragmented mix of gallery specific newsletters and social media to find events. This fragmentation leads to three major frustrations:

Pain point 1:

Curatorial Bias

Existing platforms prioritise "blue-chip" galleries, meaning new or smaller exhibitions often lack visibility.

Pain point 2:

Inconsistent Communication

Newsletter quality varies by gallery; users feel overwhelmed subscribing to dozens of separate lists.

Pain point 3:

The "Newcomer" Barrier

People new to a city find it difficult to locate exhibitions based on their specific tastes or location.

Persona

Emma

Age: 23

Education: Undergrad student

Hometown: Brighton 

Family: Live with her family

Occupation: Student

Goals

Become a full-time painting artist.

Finding inspiration, and building a network. 

Frustrations

Missing an exhibition due to knowing too late.

Lack of industry connections. 

Duncan

Age: 38

Education: Master / PHD student

Hometown: London 

Family: Live with his partner 

Occupation: Art teacher in University

Lucy

Age: 33

Education: Master

Hometown: London 

Family: Husband and 2 daughters 

Occupation: Lead designer

Goals

Getting information on all types of exhibition

Find previous exhibition with detailed information.

Frustrations

Information is scattered arcross internet

Not enough useful detail on the exhibition

Goals

She wants her 2 daughters to learn more about art 

Finding inspiration for her work

Frustrations

Information is scattered across internet

Being a mother of 2 she doesn't have a lot of time for researching and planning

Problem statement

Emma is a busy art university student, who needs an app to help her discover exhibitions quickly and know when it’s closing time, because it will help her not miss exhibitions.

Duncan is a researcher working at an art university, also doing a PhD, who needs an app to help him explore, plan, and book exhibitions because it will save lots of time in planning and make sure he goes to the one that will be helpful for him.

Lucy is a busy designer and a mother of two, who needs an app to help her discover and plan exhibitions quickly, because it will help her go see exhibitions more often to help with her work and inspire her children.

Competitor research

I identified three websites that provide similar services. I evaluated each website based on its features & user experience, visual design, and distinctive offerings.

New Exhibition

Distinctive offerings

Detailed information on exhibitions across the UK, written by professionals

Visual design

Consistent throughout the website design, but the style is crowded, lacking breathing space.

Features

The website has all features to find a suitable exhibition, including details. However, it lacks search function. It does show opening and closing times on the quick view page.

User experience

The user interface is intuitive, with all functions conveniently accessible. However, the map doesn’t zoom out when you close a tab on an exhibition. Individual pages lack a back button, and navigation is slow.

Art Rabbit

GalliersNow

Distinctive offerings

A crowd-sourced database enables individuals to organise events

Visual design

A well-designed map with clear boundaries. However, the sections could be better defined, making it difficult to distinguish between them, particularly on the first page.

Features

Clear and effective information, user-friendly search function. But lacking open&close time.

User experience

Adaptive map to reduce cluttered, new page for detailed information. It is straightforward to resume from the previous point on map. A comprehensive submenu is provided for all website features, and a search function is accessible on every page.

Distinctive offerings

Detailed information of exhibitions across the world. They offer gallery membership for some galleries.

Visual design

A clear and consistent visual design throughout, all functions are easy to understand. However, the map was cluttered with numerous labels and performance-demanding elements.

Features

Ongoing exhibitions of the month are available in a downloadable PDF file, good for offline use. However, the extensive data can be overwhelming to navigate and find specific information about an exhibition.

User experience

Despite its intuitive layout and user-friendly navigation of the website. The non interactive map lacks a search function, making it less usable.

Information Architecture

Ideation

Wireframe

First testing

Plan:

Goal: Testing the main user flow of the website (1. Discover 2. Save 3. Plan), Prove of idea.

KPIs: Time on task, User error rate, usability scale

Methodology: Moderated study

Location: Online (Zoom)

Participants: 1 art tutor, 1 gallery worker, 1 curator, 3 art lovers

The initial usability study was planned and based on the wireframe. However, during testing, I discovered that the stripped-down nature of the design lacked essential information for users to comprehend. Consequently, the results may not have been as precise as desired. Nevertheless, the study yielded valuable insights into user flow and the diverse interactions users had with the interface.

Problem:

  • Participant didn’t fully understand the add exhibition page, which wasn’t clearly labelled. (Could be due to lack of information on cards.)

  • When being asked to discover a new exhibition, some participants clicked on the new trip option.

  • The exhibition details functioned well; some participants clicked on it before I asked them to.

  • We couldn’t test save functions due to limitations of Figma; however, all participants showed an understanding of the function.

  • Users were asking how the time duration is decided.

  • The menu is a little confusing with the main topic in the middle and the sub-menu on the side.

  • The grey colour theme were not encouraging for further exploration

Insights:

The initial low-fidelity testing highlighted a key conflict: The stripped-back design was too minimal. Users struggled to understand the value of the "Add to List" feature without seeing real exhibition content.

Nevertheless, the study yielded valuable insights into user flow and the diverse interactions users had with the interface.

  • Function as intended, people found it useful.

  • A comprehensive tutorial elucidating the functions would significantly enhance user experience.

  • Providing actual content will facilitate users in grasping each function a effectively.

  • A simplified menu system would improve user navigation and efficiency.

  • Users anticipate the release of mobile app.

  • A more vibrant colour scheme will draw greater attention.

Mobile Information Architecture

Based on the testing feedback, I pivoted the design focus to a mobile-first approach. Since users primarily plan visits while on the go, closing the "Discover - Plan - Navigate" loop was most effective on a handheld device.

Design system

Typography I paired a classic Serif font for headlines to create a similar vibe to institutions like the Tate with a clean Sans serif for body text to ensure maximum readability on small screens.

Colour Palette I curated this palette to feel neutral but with a hint of excitement. Deviating from clinical white the Warm Beige background mimics the texture of exhibition catalogues while Highlighter Yellow serves as the primary action colour cutting through to energise the interface.

Components Soft drop shadows and rounded corners create a tactile friendly interface that encourages exploration without distracting from the artwork.

Mobile prototype

Intro screen to help user to understand what the app could do.

Sign in & Home Screen & Menu

Discover and save & Checking previous note

Creating, view and edit trip

Trip over view, Navigation, Exhibition details, and Note taking

Profile, Artists and Galleries

Desktop prototype

After first round of testing, I also completed the desktop prototype with the same design system

Home page, Map, Profile

Saved list, Trips planning and editing

Notes

With 3 different ways of viewing to help user find what they need quickly

Artists & Galleries

Second testing

Plan:

Goal: Validate the main user flow on the high fidelity prototype (1. Discover 2. Save 3. Plan) & identify friction in navigation.

KPIs: Time on task, User error rate, usability scale

Methodology: Moderated study

Location: Online (Zoom)

Participants: 1 art tutor, 1 gallery worker, 1 curator, 3 art lovers

The second round of testing focused on the high fidelity mobile prototype. While the visual design was well received, specific interactions—particularly around the "Trip Planning" feature and navigation hierarchy—revealed friction points that required immediate iteration before the final build.

Problem:

  • Home page layout was slightly confusing; the "Save" button was frequently missed by participants.

  • Participants hesitated on smaller text labels, unsure if they were interactive/clickable.

  • Users felt restricted by the default starting locations in the planning feature and requested custom starting points.

  • After adding notes or photos, users struggled to navigate back to the Home dashboard (dead end).

  • Dense text blocks on the discovery pages caused information overload and discouraged browsing.

Insights:

  • Users need more entry points to discover exhibitions (e.g., dedicated Discover pages).

  • Visual weight are needed to make buttons and clickable elements obvious.

  • A brief onboarding tutorial is essential to explain the "Trip Planning" logic.

  • Adding "Days Remaining" to exhibition cards creates urgency and helps users prioritise visits.

  • Users showed strong interest in social features, such as viewing friends' saved lists and profiles.

  • Location based search is a priority for the "Notes" feature to make it useful on the go.

Iteration

Discover page

Tutorial for planning

Visual weight, Days Remaining and Location search for notes

Conclusion

GalleryGo began as an attempt to organise scattered information but evolved into a study on mobile behaviour. The most significant turning point was the usability testing which revealed that users did not want a database they wanted a companion.

Transitioning from a desktop concept to a mobile first application required me to rethink the Information Architecture completely. I had to sacrifice the expansive layout of the web for the focused utility of a handheld device. This constraint actually improved the design forcing me to prioritise the most critical actions Discover Plan and Go.

Moving forward I see a massive opportunity to layer a social component onto this foundation. Art is inherently communal and allowing users to share their Planned Trips or Favourite Galleries would be the natural next step to drive user retention.